[gd_scene load_steps=5 format=3 uid="uid://q2cmrrf630dr"]

[ext_resource type="Material" uid="uid://ccohvwhbdhlic" path="res://assets/materials/warm_lamp_emission_glass.tres" id="1_1g3oc"]
[ext_resource type="Script" uid="uid://c3tmf47q68vj8" path="res://scripts/weapons/projectile_bullet.gd" id="1_q7lul"]

[sub_resource type="CapsuleMesh" id="CapsuleMesh_kdepn"]
material = ExtResource("1_1g3oc")
radius = 0.004
height = 0.03
radial_segments = 8
rings = 2

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1g3oc"]
radius = 0.005
height = 0.05

[node name="bullet" type="RigidBody3D"]
collision_layer = 0
collision_mask = 15
can_sleep = false
continuous_cd = true
contact_monitor = true
max_contacts_reported = 4
script = ExtResource("1_q7lul")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CapsuleMesh_kdepn")

[node name="bullet_collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_1g3oc")
